An Original Setting

The World of Aethermor

A continent of warring factions and uneasy crowns, where old magic seeps up through the ruins of an elder age. Aethermor remembers every choice you make. Alliances curdle, debts come due, and the wilds are never empty.

Cities & Wilds of the Realm

From the standing stones of the Vael to the embers of the Ashwood, here are the places your party will walk, scheme in, and fight to protect.

The Vael, a windswept valley of standing stones
Region

The Vael

Crossings, a bustling market town
Town

Crossings

Briarstone, a misted village at dusk
Town

Briarstone

Oldwall, a settlement beneath a vast cliff
Town

Oldwall

Shepherd's Rest, cottages by a stone bridge
Town

Shepherd's Rest

Timberfall, a logging town in the mountains
Town

Timberfall

The Ashwood, a smouldering, fog-bound forest
Wilds

The Ashwood

The Thornway, a tangled wilderness path
Wilds

The Thornway

The Warden's Road, a mossy stone road through the forest
Wilds

The Warden's Road

The Wild Magic Glade, a glowing arcane circle in a meadow
Wilds

Wild Magic Glade

Starwatch Peak, a ruined tower atop a mountain
Landmark

Starwatch Peak

Aethermor Temple, an ancient sanctuary
Landmark

Aethermor Temple

More realms are being forged

Step into Aethermor

This is only the first world. New settings, factions, and campaigns arrive throughout the beta, and your DM weaves each one around your party.

Join the Beta ⚔